Unicorn Western (Series)

In a dying and desolate wasteland, an exiled marshal and his powerful unicorn partner will need to seek out foes in the world’s darkness, and attempt to keep the many worlds from fading into oblivion.

 

From the creators of Yesterday’s Gone (Platt) and Fat Vampire (Truant) comes this reinvention of both the western genre and unicorn lore. Written for children and teens — but complex and awesome enough for adult readers — Unicorn Western is “Harry Potter without wizards, with gunslingers, with talking unicorns and epic unicorn fights, and with more turkey pie.”

Unicorn Western

Cast out from the magical kingdom of The Realm and into the dying desert of the Sands beyond, Marshal Clint Gulliver and his unicorn Edward have finally found peace in the small and dusty town of Solace. For the first time since leaving The Realm, Clint has dared to be happy, getting hitched to his bride to be, Mai. But when the town faces a deadly approaching enemy, the gunslinger feels compelled unholster his seven-shooters to face it… and the dark magic it brings with it.

From the creators of Yesterday’s Gone (Platt) and Fat Vampire (Truant) comes this reinvention of both the western genre and unicorn lore. Written for children and teens — but complex and awesome enough for adult readers — Unicorn Western is “Harry Potter without wizards, with gunslingers, with talking unicorns and epic unicorn fights, and with more turkey pie.”

The Wanderers

Gunslinger Clint Guilliver has been pursuing the dark rider Dharma Kold for over two years, always following but never able to close the distance enough to rescue Mai — the woman that Kold stole from Clint as he left the town of Solace. But now, Clint’s hand is forced when his own unicorn companion, Edward, makes a disturbing discovery about the torture to which Clint’s almost-bride is being subjected by Kold’s unicorn of a different color.

Clint and Edward must overtake Kold and put an end to his blasphemy and his quest to reach The Realm before he reaches the Edge — a shifting, disintegrating zone of leaking magic and delirium at the very limit of the world. But before they can approach, they encounter a new, twisted foe that commands an unspeakable and ancient form of dark magic spewed from the world’s very core…

A Fistful Of Magic

After pursing Dharma Kold and his captive Mai to the holy town of Precipice, Clint and his unicorn Edward find the dusty village possessed — subdued by two warring bosses who are both looking for an ancient and powerful artifact. One of the factions is being controlled by Kold’s dark magic, but the other, it seems, might be even more dangerous.

Edward has warned that the Orb of Malevolence, in the wrong hands, would be lethal to the very fabric of the world, so Clint and Edward must get in the middle of the two dark and vying factions and find the Orb first… or die trying.

Shimmer to Yuma

On their way to intercept Dharma Kold before he finds the deadly third Orb — and to finally free the captive Mai — Clint and Edward come across a botched Realm operation, where a shotgun-wielding bandit leads his gang to rob an exposed magic vein.

Assisting the authorities who exiled him isn’t something that Clint is eager to do, but that changes when he learns that helping to escort the bandit to justice might finally mean finding an open doorway back to The Realm…

The Man Who Shot Alan Whitney

Still pursuing the renegade Marshal Dharma Kold across the Sands before he can recover the Third Orb, Clint and Edward come upon the small town of San Mateo Flats, lawless and crushed under the boot heel of Independence Lee.

Tempted to leave the town to its own devices and pursue their more urgent mission, the pair decide to stay after realizing the Bandit and his Murder may have more to do with the Realm than they ever thought possible…

The Spectacular Seven

In their quest to bring the renegade Marshal Dharma Kold to justice, Clint and Edward have sacrificed much. But now, with Mai seemingly on the brink of recovery, they must decide whether to continue their fatal pursuit, or allow the magic of the town of Baracho Gulch to heal her.

With the help of an unlikely gang of allies, Clint and Edward will make their stand against the forces that threaten to tear apart Realm and Sands.

Open Meadows

The journey nears its end as the gunslinger and the unicorn approach the Realm, the ancient land of magic from which they were banished long ago. And as the confrontation with Dharma Kold ramps up to its inevitable conclusion, the most epic battle in centuries begins to shape up.

The Unforgotten

When both the fracturing worlds and Clint’s bride-to-be are thrust into peril by an old foe, the gunslinger must come out of retirement and aim his seven-shooters at the dark magic and those who bring it. An epic quest hurls marshal and unicorn across the endless desert in pursuit of the dark rider Dharma Kold and his unicorn of a different color, where they must battle their way back toward The Realm to uncover the truth…and mayhap save the worlds that hang in the balance.

The Magic Bunch

When both the fracturing worlds and Clint’s bride-to-be are thrust into peril by an old foe, the gunslinger must come out of retirement and aim his seven-shooters at the dark magic and those who bring it. An epic quest hurls marshal and unicorn across the endless desert in pursuit of the dark rider Dharma Kold and his unicorn of a different color, where they must battle their way back toward The Realm to uncover the truth…and mayhap save the worlds that hang in the balance.