On their way to intercept Dharma Kold before he finds the deadly third Orb — and to finally free the captive Mai — Clint and Edward come across a botched Realm operation, where a shotgun-wielding bandit leads his gang to rob an exposed magic vein.
Assisting the authorities who exiled him isn’t something that Clint is eager to do, but that changes when he learns that helping to escort the bandit to justice might finally mean finding an open doorway back to The Realm…
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